9 picks by theme

My 9 Games

9 Games for Strategy, Planning, and Growth

From squad positioning and deck building to factory design, these nine games let you turn ideas into results.

Strategy is about more than deciding which enemy to attack first. Choosing whom to train, where to spend resources, and which system to build can shape everything that follows.

This selection spans tactics, deck building, character development, and management. Whether you want to study a small board or pursue a larger plan, consider the kind of decisions you enjoy making.

#1
Into the Breach cover

Into the Breach

Developer: Subset Games · Official / store information

Move mechs to defend cities while enemy attacks are shown in advance. Defeating an enemy and protecting a building are not always the same priority. Its appeal lies in carefully ordering actions with the information already in front of you.

Best for
Players who like reasoning through clearly signaled threats
When to play
When you want to concentrate on one tactical board
#2
Slay the Spire cover

Slay the Spire

Developer: Mega Crit · Official / store information

Build a deck as you climb, considering how new cards work with those you already have and the relics you find. Route choices add another layer. The pleasure is adapting a plan to available pieces rather than waiting for one ideal combination.

Best for
Players who enjoy finding synergies in available tools
When to play
When you want to build a strategy one choice at a time
#3
XCOM 2 cover

XCOM 2

Developer: Firaxis Games · Official / store information

Lead a resistance force through missions, research, and equipment development. Battlefield decisions connect with the soldiers you train and the resources you prepare. It suits players who want tactical encounters to form part of a larger plan for their squad.

Best for
Players who enjoy both squad development and tactical decisions
When to play
When you want to put a broader military plan into practice
#4
Sid Meier's Civilization VI cover

Sid Meier's Civilization VI

Developer: Firaxis Games · Official / store information

Develop cities through research, culture, and diplomacy. District placement connects the physical map with your long-term ambitions. Relationships with other civilizations add reasons to revise your plans, making growth a process of responding as well as building.

Best for
Players who like planning development across a large map
When to play
When you want to connect immediate choices with future growth
#5
Fire Emblem: Three Houses cover

Fire Emblem: Three Houses

Developer: Nintendo / INTELLIGENT SYSTEMS / KOEI TECMO GAMES · Official / store information

Guide students through academy life and into turn-based battles. Skill development and class exams shape the roles they can take in your force. Character relationships give those choices a personal dimension, suited to players who enjoy following individual growth.

Best for
Players who like planning growth around distinct characters
When to play
When you want relationships alongside tactical development
#6
Triangle Strategy cover

Triangle Strategy

Developer: ARTDINK / SQUARE ENIX · Official / store information

Plan around elevation, positioning, and unit abilities in a tactical RPG that also asks you to persuade allies before important votes. Information matters beyond the battlefield. Choose it when you want deliberation in both combat and the direction of the story.

Best for
Players interested in terrain tactics and collective decisions
When to play
When you want to weigh both battles and story choices
#7
FTL: Faster Than Light cover

FTL: Faster Than Light

Developer: Subset Games · Official / store information

Manage power, crew, and weapon targets aboard a spaceship. Pausing during combat lets you prioritize competing problems. Decisions in text encounters also shape the journey. The attraction is keeping a limited ship and its crew functioning under pressure.

Best for
Players who like prioritizing problems with limited resources
When to play
When you want to think through decisions as a ship's captain
#8
Factorio cover

Factorio

Developer: Wube Software LTD. · Official / store information

Connect mining, production, and transport into an automated factory. Finding a bottleneck and changing the layout makes the result of your thinking visible. Improving an existing system can be as satisfying as adding another machine.

Best for
Players who enjoy designing and improving flows of resources
When to play
When you want to build a system that keeps working
#9
Pikmin 4 cover

Pikmin 4

Developer: Nintendo / Eighting · Official / store information

Assign jobs to Pikmin and the rescue pup Oatchi while exploring and collecting treasures. Choosing what to clear first and what can happen in parallel changes how you approach an area. Small improvements in organization become satisfying progress.

Best for
Players who enjoy assigning jobs around different strengths
When to play
When you want to make exploration more efficient

You do not need to predict everything. Trying a plan and learning from the outcome can be just as rewarding. Look for a scale of decision-making that you find engaging.

A failed plan can be as memorable as a successful one. When choosing your own nine games, think about the ones that made you lose track of time while considering your next move.

Build a collage with these picks

Open the main builder with these 9 games already filled in as your starting lineup.